PPE, but make it sexy.

This project began as a bit of a joke. I was ideating with my team over our design brief, which was to design a product that enhances user’s physical wellbeing. Of course, we were in the midst of the third wave of COVID in the UK, and masks were just about the only thing on our minds.

For part 1 of Human Centered design we worked in our group to brainstorm and collect user feedback on a general idea. In part 2 we split and individually worked to design a few products to move forward with.

Part 1 Group Submission

This one is graphically rough around the edges, and doesn’t match much of the other work I have done. Still, it is important for context to the project.

Part 2 Individual Submission

This one is foundational in establishing my base of users that I revisited in regards to my project over the span of a few months. It’s cool to get to know them in relation to a face mask 😷

PART 1

Submission Cover

Research planning for project development*HMW = How might we

Research planning for project development

*HMW = How might we

Key insights on two user’s experiences with their mask throughout a typical day

Key insights on two user’s experiences with their mask throughout a typical day

PART 2

Users in their “current fav mask”

UX = user experience. These maps are useful for tracking how your users interact with a product in relevant situations throughout the day

Storyboards inspect a particular situation in even more detail to demonstrate a typical user experience.

Storyboards inspect a particular situation in even more detail to demonstrate a typical user experience.

A few ideas that were eliminated early on in ideation due to low feasibility and desirability

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Solid Mechanics: Bouncer Challenge

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Redesigned Juul